Critical hits and torpedo’s

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  • #185594
    chris kuhn
    Participant

    On Critical hits when it calls foryou to roll addition d6 damage if you roll a 6 on this damage does it do a critical or just damage?

    On Torpedo hits when rolling damage you cause a possible critical on an unmodified 5 or 6 and then location of the critical ( engine, weapon, or crew ) thenit says roll 1 d6 to determine severity which has to be higher thenany previous critical in area now the situation of you cause a critical under weapon that does not have any criticals in it and you roll a 6 for severity what happens to severity 1-5?

    #185599
    Nat
    Participant

    Torpedoes all have Devastating rule –

    That means you dont try and beat the armour like normal damage – its always D6 – Torpedo belt number (if applicable).  Then IF you roll a 5 or 6 you get to roll again… if the second roll is a 4 or more then yes you’ve scored a critical.

    As confirmed by the FAQ, whe you roll for what level of critical you apply, you apply all previous / lower levels that have not yet been applied.  So for example if you roll a 6 on a ship that has no criticals you apply all 6 levels (ouch!).  If the target already had level 3 and you rolled a 5 then you would apply levels 4 & 5.

    So for example my torpedo hits an undamaged ship with Torpdo Belt 1 in the side and I roll a 5, I apply 4 damage to the ship and ‘roll to confirm’ the critical.  I get a 4, CRIT!
    So I now roll a D10 – this gets me a 5 (weapons!) I check what level …6!

    That ship has now suffered 11 + 6D6 Damage, -1″ flank speed, -4 AD (rolled 3 times to see if Torpedos, Light guns or AA) 2 turrets distroyed & another (or its one thats destroyed)…..and will need to make 2 escalation rolls in the end phase…

    #185601
    Finn
    Participant

    Ok, thank you for that explanation. Since i played it differently with just getting the crit score 1 up, that makes torpedoes way more potent and “devastating!” ^^,
    But that leaves me on another question. If the Ship already has a crit score of 4 on whatever system and i roll a 3 for the crit effect. That means it does not take effect?

    That leaves me to say…Dodge < wakeless torpedoes < Long Lance salvo in the beginning of the game => very stronk!

    – Since we had last time the discussion: Do flights (Torpedo Bombers in this case) also get the boni/mali for fast ships/dodge ect? I`ve read the cheat-sheet with the passage: “Against ships and MTBs, flights to hits are not modified” and that sounds to me, like they always hit on their applicable table.

    #185602
    Nat
    Participant

    So if you roll equal or lower than the current crit level then nothing happens.  So if you roll a 3 and the ship already has a 4, then its zero effect (except for the base damage).

    Yes IJNs fan torpedo rule is VERY strong … its a single dice in place 6-12 AD, but its a straight 6 to hit no re-rolls or modifiers!

    And yes flights hit on their to hit score thats it! The to hit modifiers are for Ships (inc Subs & MTBs) and shore emplacements… Dive Bombers are the best weapon to take out destroyers because of this – they hit on a 3+ and are devastating.  (side note the only time a flights to hit is modified is against surfaced subs – then they use the flights v subs table thats found in the subs section of the rulebook (sorry no rulebook on me so cannt give a page number))

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