Flameproof tanks
Home › Forums › Historical › Bolt Action › Flameproof tanks
- This topic has 2 replies, 3 voices, and was last updated 3 years, 9 months ago by Master Chief.
-
AuthorPosts
-
March 1, 2021 at 2:29 am #184617SteveTParticipant
A KV-1 has 10 armour. Flamethrower Pen is +3. So since it cannot be hurt, would a Regular crew have its 50% chance to ignore this low threat? (And veterans 100% chance). If yes, does that mean it skips the rout check normally forced by flamethrowers?
March 1, 2021 at 3:42 am #184618Stuart HarrisonParticipantFirst, you’re leaving out the +1 for flamethrowers always hitting top armour, makes it +4 total. That can damage a 10+ damage value vehicle.
Second, you’re conflating ignoring the pins with ignoring the mandatory morale check – the pins would affect a morale check, but ignoring those pins doesn’t suggest you get out of making the check altogether (for vehicles with Damage value 11+ or greater).
March 1, 2021 at 4:06 am #184620Master ChiefParticipantBolt Action 2nd Ed page 67:
Any unit hit by a flamethrower takes 1 pin marker because it has been hit, and a further D3 pin markers to account for the unbridled terror unleashed upon it, for a total of D3+1 pin markers on the target.
Page 102:
Note that if a weapon/rule applies pin markers automatically, and/or does not have a known Pen value, then the pin markers are inflicted normally, even on veteran vehicles.
… As another example,flamethrowers have a known Pen value, so they inflict no pins on veteran vehicles they cannot damage.
The above should answer SteveT’s question on pins.
-
AuthorPosts
- You must be logged in to reply to this topic.