Forward Artillery Observers in large games
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- This topic has 2 replies, 3 voices, and was last updated 5 years, 10 months ago by Highlander.
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January 19, 2019 at 8:40 am #153685Robert DawsonParticipant
Hello all, first post here.
I am planning a large multiplayer game of BA that will run for (much) longer than the standard scenario 6 turns. I’m wondering what to do about artillery FOOs. Letting them only fire once seems a bit useless, every turn will be way too much.
I’m thinking probably allowing 2 or 3 ‘shots’ for each FOO.
Has anyone else tried this or used FOOs in larger games?
thanks
January 19, 2019 at 9:01 am #153686Charge The GunsParticipantMany rule systems make FOOs achieve some dice role to call in artillery. The higher the number the less likely it is. In this way the artillery may fire more often, but probably not every time.
January 19, 2019 at 5:44 pm #153699HighlanderParticipantFrom experience, the more turns added to a BA game, the more the nature of the game changes. Similarly, the more order dice added, the more the game changes.
Not saying that is undesirable, but it might be considered.
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