how to proceed with depth charges

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  • #169412
    Stefan Holze
    Participant

    Hello,

    so I plan to throw a depth charge, but I fail my skill test, do I ram the enemy ship automatically? or how is it worked out? Some more details from the warlords would be nice.

    Description in rulebook is absolutely not clear.

    Thanks.

    #177613
    Mikinton
    Participant

    Yes, that puzzled me as well, Stefan.

    I’m just putting together my own Quick Reference Sheet, and the way I was going to play it was to stipulate that the depth-charging ship (“the Attacker”) had to have enough movement to clear “the Target” having passed within the 5cm as per the rules. If the Attacker failed its Skill Test, it would be moved to a position across the bows of the Target, and the Target would then be given the option to ram the Attacker. If it decided to ram (and this could be by a veteran, regular or inexperienced crew), it would then have to pass a skill test. If the Target passed the Skill Test, the Attacker could then decide to Dodge. If it succeeded by passing the Skill Test (or the Target had failed its Skill Test), the Attacker would then complete its move clear of the Target; but if it failed, then it would be rammed, and you’d move the Target into contact with the Attacker (“T-boned”).

    • This reply was modified 4 years, 7 months ago by Mikinton.
    • This reply was modified 4 years, 7 months ago by Mikinton.
    • This reply was modified 4 years, 7 months ago by Mikinton.
    #177628
    Nat
    Participant

    Its as clear as mud!

    Do you drop the DC at any point in your movement or only at the end (ie when you would normally do your shooting)  ?

    – With the talk of highly likely Ramming, it sounds like you should only be able to drop them at the end.

    Can you do this in addition to your shooting?

    – nothing saying otherwise

    Is it a Ram (ie delibarate) or a Collission (ie unavoidable)?

    -they use both terms, personally I think its a collission.

     

     

     

    #177634
    Mikinton
    Participant

    As you say, Nat, as clear as mud.

    I’m going to play that they can be dropped at any point in the move. Otherwise the attacker would have to hope that his full speed move left him within 5cm of his target’s prow, which might make carrying out the attack a little difficult. (Also, while the rules state that torpedoes can only be launched when a ship has completed all its movement, there’s no similar requirement for launching depth charges.)

    Can DCs be released in addition to firing? Again, there’s nothing in the rules so why not. If we knew who’d be responsible for releasing DCs and what they’d otherwise be doing (firing guns, preparing torpedoes) then we could build in a restriction, but until then …

    Is it a ram or a collision? Well I don’t see the activated ship as bringing about a collision/ram. They’re a Veteran crew after all. I see it as something that the target vessel may try either as a defensive or aggressive response to the DC attack. They’ve still got to pass their Skill Test and hope the activated ship fails theirs for the ram to succeed.

    Anyway, that’s how I’ll be playing it though whether it’s what was intended is anyone’s guess.

     

    • This reply was modified 4 years, 7 months ago by Mikinton.
    #177651
    Nat
    Participant

    Watching a Paul Stallard run through…. and As he’s saying you can do your firing at the end of any movement 1/3 (when you turn) ….

    so id say ignore everything it says about rams and collisions and play that aspect as normal.   Ie if the MTBs is in the first movement a collision occurs, if not then you have to do normal ram tests

    #178091
    Mikinton
    Participant

    I’m still going to try and incorporate a way of bringing about a ram or collision during the course of a depth charge attack, by giving the target a short out-of-sequence move if it successfully rammed the depth charger. (The move would only be a maximum of 5cm i.e. the distance the depth charger needs to get within to make the attack.)

    Anyway, the one reference I could find to depth charge attacks in any of my 4 books was in Peter Dickens’ “Night Action” where he unsuccessfully tried to depth charge a burning MTB and all he succeeded in doing was dousing the flames for while.

    While thinking of all this, it did occur to me that a larger ship may deliberately put itself in a position where a smaller ship could not avoid colliding with it. Say the larger ship was a German minesweeper and the smaller ship a British MTB. That’s just 2D6 off a ship with a hull value of 105 against 6D6 off a ship with a hull value of, say, just 40. It sounds like quite a good, if “gamey”, tactic – “gamey” as I’m not sure anyone would do it in real life. Is anyone aware of such a thing happening either in real life or a game.

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