Pike & Shotte Italian Wars AAR
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- This topic has 4 replies, 2 voices, and was last updated 6 years, 3 months ago by Peter Douglas.
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August 23, 2018 at 2:29 am #144013Peter DouglasParticipantAugust 23, 2018 at 6:48 am #144031Charge The GunsParticipant
Hi Peter. Did you mean to leave a link to your blog? I think I found it.
http://singlehandedadmiral.blogspot.com/2018/08/pike-and-shotte-game-pass-clearance.html?m=1Lovely figures. Couple of thoughts on the challenge the attackers had.
Did you remember the +2 on command roles for a column on a road? Often speeds up troops, but the dice can still spoil a great plan!
Were the Swiss Elite? This gives a 50% chance of shrugging off disorder. I’d have thought Swiss in this period were obvious choices for being classed as Elite. They also look like a large unit. Large units can also shrug of disorder by taking a casualty.
Sometimes the dice still conspire against you. 🙂
August 23, 2018 at 1:44 pm #144154Peter DouglasParticipantThanks CTG
Obvious newbie error, I thought I had pasted the link but had a blunder roll!
We didn’t use the road rule, which might have helped although it’s doubtful how good roads would be in the period. We did allow them one free move on failure while in column.
The Swiss were Elite, but the disorder mostly affected the non-Swiss troops! Still I think there was a unit of hand gunners that should have checked.
If I were to do it over, I would give the attackers an extended move of X plus the command result, X being 2 or 3. I’d restrict the moves so that they couldn’t close to musket range, and rule that the attackers couldn’t fire on that move and then let the defenders have next go.
Cheers and thanks for the comments and fix
PeterAugust 24, 2018 at 12:28 am #144224Charge The GunsParticipantGood idea to give the attackers a bit of a hand to get them on faster to start with.
The group I play with has always felt a bit uncomfortable with double/triple moves and shooting. We have played all of the BP sets (BP, P&S, HC) with a ‘club rule’ that you can only shoot if you only single moved. No particular reason other than the horror of an attacker storming three moves towards your well planned defences, and getting the first shot off.
Perhaps something similar would help if you allowed the attacker a few triple moves.
August 24, 2018 at 3:33 am #144237Peter DouglasParticipantI’ve seen that before. We actually limited it to at most two moves with shooting, but one and shoot makes more sense.
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