Rules Questions
Home › Forums › Historical › Bolt Action › Rules Questions
Tagged: Forward Observers
- This topic has 497 replies, 119 voices, and was last updated 7 months ago by Marching10.
-
AuthorPosts
-
January 16, 2019 at 5:51 am #153435DavidParticipant
I don’t have access to a rulebook but it will be difficult to point to a rule imo. Maximum morale is 10 (Finn cheese excepted). No exceptions listed. Bonus applied as stated to a max of 10, no exceptions listed. So an inexperienced unit with no pins and a first lt. nearby the result needed is 10 or lower. You would be looking for a specific exception which doesn’t exist to find it in a RB. I would be happy for someone to support an alternate explanation.
January 16, 2019 at 8:16 am #153436Stuart HarrisonParticipantThe officer’s morale bonus is just that, a bonus. There is no requirement stated or implied for that bonus to only apply if it’s countering a penalty (ie: from pins), only the modified cap of 10 you already mentioned.
Some games cap morale/leadership at a unit’s original value. Bolt Action has no such provision to the best of my knowledge – onus would be on the person asserting there is one to point it out.
January 22, 2019 at 9:03 am #153754Master ChiefParticipantThe Chaplain’s special ability:
Inspiring presence: Upon receiving his order dice (except for Down), a chaplain may select one friendly unit within 6″ and roll a D6, applying the following modifiers: Inexperienced -1, Veteran +1. On a 4+, the chaplain may remove 1 pin from the selected unit.Does the inexperienced/veteran for the modifiers refer to the Chaplain or the selected unit?
January 22, 2019 at 2:35 pm #153824Carl E. CorradoParticipantHi All:
Looking for the stats for the Sovit Techankia MMG Wagon. Can’t seem to locate? Thought it would be useful for my warlord army.Any idea’s or direction.
Thanks,
Carl
January 22, 2019 at 2:54 pm #153825Master ChiefParticipantIt is in the Armies of the Soviet Union book. I have attached a screenshot of the page.
Attachments:
January 22, 2019 at 3:10 pm #153828Carl E. CorradoParticipantMaster Chief:
Thanks, no wonder I missed it. Two (2) other questions, is the cost of the MMG in addition to the listed cost (would assume) and can it move and fire, again paying the appropiate penalty?
Thanks,
Carl
January 22, 2019 at 10:12 pm #153854Master ChiefParticipantHi, the point cost is for the entire unit, so the rear-facing mmg is included in the cost. And yes it should be able to advance and fire like a normal soft-skinned vehicle.
January 23, 2019 at 2:02 pm #153913Carl E. CorradoParticipantMaster Chief:
Thanks again!
Carl
January 29, 2019 at 11:40 am #154246Tom H.ParticipantPlease clarify for me.
In the Western Desert Campaign book p128, 129 & 131 there are 3 different vehicles that have the LRDG Command Vehicle option in their rules boxes. Does this mean that-
ONE
vehicle within the force pays the points and becomes
-
THE
command vehicle or that subject to paying the 0 points required to add the command vehicle special rule, all of these vehicles add +1 to vehicles within 12″ i.e for no points cost a player can spread a +1 morale bubble right across the table by selecting 3 of these vehicles.
February 1, 2019 at 4:53 pm #154437Nate BirkholzParticipantQuestion regarding the Slow Load rule: Does Snap to Action count as an order for purposes of Slow Load? So a first lieutenant could snap to action two units, and as long as the second one was the slow loading unit, it would work? The rules state that all actions happen simultaneously, but in a sense you’re giving the order to the lieutenant first. I think it’s not possible, but want to be sure.
February 2, 2019 at 12:16 am #154442Stuart HarrisonParticipantNothing I can see stopping it as a way around Slow Load.
Slow Load only requires that another unit be given an order first. In order for an officer to use “snap to it”, he must first be successfully given an order – that’s the criteria for Slow Load met right there, the officer has been given an order before he starts handing out dice to other units. There is no requirement for the order to have been completed (for slow load purposes, it doesn’t even need to be successfully give, merely given).
Whether it’s going to remain that way is a matter for FAQ/Errata – Slow Load was written when there was no such thing as snap to it, and the interaction may have been over-looked when snap to it was written.
February 10, 2019 at 7:23 pm #154811Don DelisParticipantI have a question about shooting. You have a group of six riflemen. A enemy unit comes into view and you shoot at it. On page 31, distance between models, it states you always measure the distance between units from the bases of the closest models. In the above case the distance is 12 inches, half range.
The shooting unit is in two ranks. On page 53 it states you measure the distance between each firing model. Measuring from the back rank of the firing unit shows the model is beyond half range. Does this mean that the riflemen in the back rank take a -1 modifier, while those in front do not???February 10, 2019 at 8:04 pm #154813HighlanderParticipantYes.
BA is simple. You target by unit. You fire by model.
February 10, 2019 at 8:21 pm #154814Don DelisParticipantThanks, I guess we need to line our models like Fredrick the Great. So much for fluid action.
February 10, 2019 at 8:33 pm #154816HighlanderParticipantBA, IMHO, is interesting because it constantly requires trade offs based upon imperfect information.
In the case of unit formations, one must often trade off formation versus firing power. That is, I can create an infantry unit formation that reduces my exposure to being sighted by one enemy unit, but which also reduces my firing power against another enemy unit. And without pre-measuring.
It is not usual that two ranks of models in a firing infantry unit will require a -1 modifier for the second rank … because it is not usual that the firing unit will straddle the half distance line. It is more common that, when a firing infantry unit is in, effectively, five or six ranks, that the penalty will be paid.
This stretching of units occurs when, if playing by the rules, each model in a unit is limited to the movement rule. That is, one cannot move the leading model and then just reform all of the unit’s models on the leading model. Each of the individual models is limited to the maximum move distance.
Trade offs.
-
AuthorPosts
- You must be logged in to reply to this topic.