Rules Questions
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- This topic has 497 replies, 119 voices, and was last updated 7 months ago by Marching10.
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August 29, 2019 at 7:05 pm #167681ReneParticipant
Question about Transports
A) a German Goliath is Just a marker , so it doesnt count towards the transport capacity ?
B) mortars or heavy mortars are also Just markers and so dont count towards the transport capacity ?
August 29, 2019 at 9:11 pm #167686Greg SParticipantThat’s correct. Only the crew count, as they are considered ‘infantry’.
September 3, 2019 at 12:27 am #167839NickParticipantThis question arose recently. Does an officers morale bonus only work if units are near him at beginning of turn. Or can an officer move to get in range of an other wise out of range unit.
I am not referring to snap to orders.
Thanks
Nick- This reply was modified 5 years, 3 months ago by Nick.
September 3, 2019 at 7:49 am #167843Stuart HarrisonParticipantRange is checked at the time the testing unit is making the test. If the officer model is within range when the unit is making the order test, or when they are forced to take a morale check, his morale bonus applies. If he was in range at the start of the turn but one (or both) has moved putting him out of range when you need him, too bad.
September 3, 2019 at 5:46 pm #167878Greg SParticipantMoving yopur officer first to help that pinned unit that you want to act with is a very useful tactic.
September 13, 2019 at 5:38 am #168459Greg DryanskiParticipantCan a unit with recon that has not yet moved use an evade move in response to a unit using a Sudden Charge (less than 6″ charge distance)?
September 13, 2019 at 7:04 am #168466Master ChiefParticipantPage 119 of Bolt Action 2nd Ed rulebook:
When an enemy unit declares an assault against a recce vehicle that has taken no action yet that turn, the vehicle may react with an escape as described above. If the recce vehicle decides not to escape, then it can react by shooting at the assaulting unit (if allowed to do so), as normal. After the escape move is done, measure the range from the assaulting unit. If the unit is out of range, the assaulting unit must simply run towards the vehicle. If the assault succeeds, the assault is resolved as normal (assaulting infantry hits on 6, even if the reverse move was done at Run speed).
So I would say yes, the recce vehicle can make an escape move even if the assault is from less than 6in. If it does not, then it cannot shoot at the attackers as the assault is from less than 6in. So it makes sense for it to escape instead.
- This reply was modified 5 years, 3 months ago by Master Chief.
September 15, 2019 at 12:23 pm #168535ReneParticipantQuestion about british little john adaptors
Can i use them on any 2 pdr ?
And they are costing Zero points ?September 15, 2019 at 1:27 pm #168536Master ChiefParticipantI believe they can only be used on units that state they can be used. For example in the Armies of Great Britain book:
LIGHT TANK MK VII TETRARCH
Cost: 105pts (Regular)
Weapons: 1 turret-mounted 2-pdr light anti-tank gun with co-axial MMG
Damage Value: 7+ (Armoured Car)
Options:
• May replace the anti-tank gun with a 3-inch light howitzer at no points cost
• May add a Littlejohn adaptor to the 2-pdr for +15pts- This reply was modified 5 years, 3 months ago by Master Chief.
September 16, 2019 at 11:41 am #168576RudyParticipantAn Aufklaringsgruppe in DAK list can consist of up to 5 Kubelwagens.
Is this treated as an unit with 1 order dice or are they 5 different units. with 5 order dice.
Vehicle rules make it extremely difficult to keep the unit together and how do you apply hits to the models if it is treated as a single unit?
- This reply was modified 5 years, 3 months ago by Rudy.
September 16, 2019 at 1:57 pm #168607NatParticipantHi Rudy,
I think that all your questions have been answered in this thread…
as no one in my gaming group uses /has any DAK I dont know the rules, but remembered the questions coming up before
September 16, 2019 at 2:30 pm #168609RudyParticipantThank you
Was looking for a thread on it. Clearly did not looked hard enough.
September 19, 2019 at 3:48 pm #168795John DuvalParticipantHi guys. New player here and I am a little confused by the points for the German LMG. All my other units say ‘+3 points each’ or ‘+5 points each’. The LMG cost is listed as ‘up to 2 men can have a light machine gun for +20 points – for each light macine gun included another man becomes the loader’.
Am I wrong in ass uming LMG’s are still 20 points each? Is it actually 20 points to bring 2? A little confused and have spent hours researching trying to find an answer. Your help would certainly be appreciated and thanks for the invite!September 19, 2019 at 4:26 pm #168798NatParticipantits 20 points per LMG, it should say each really.
Its an issue thats in both the main rule book & the armies of germany book.
however if you look at all the infantry entries no matter what nation its 20points for a single LMG so when you buy a 2nd for a squad it will cost the same.
September 19, 2019 at 4:49 pm #168802John DuvalParticipantThanks Nat!
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