Scouting and Radar

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  • #184692
    Peter
    Participant

    On page twelve (12), under radar it states, “Ships committed to scouting with the Radar trait (see page 22) gain =1to their dice roll and can re-roll their dice” (Sprange).  If one goes to page twenty two (22), there is no mention of this anywhere in the writing. Need to clarify.

    Respectfully,

    Pete.

    #184695
    Nat
    Participant

    In the QSR* page 22 is talking about Scouting in general.  So page 12 says that if you allocate the ship (Cruisers or Destroyer only) to scouting then you gain a +1 to your dice to see if you get a scout point.  Normally this would be a 5+ (the general rule on page 22) but Radar makes it a 4+, and if you dont get it then you can re-roll that dice (as said page 12).

    Hope that helps!

     

    I call it a QSR (quick start rules) but the 2 player starter set booklet is pretty much the same as the full rulebook.

    #184700
    Peter
    Participant

    Thank you for this clarification. This needs to be written into the rules so players understand the usage.

    #184705
    Nat
    Participant

    Would have been better if it was, I agree.

    Its (slighty) easier to understand in the full rulebook, because the core is the same as the 2 player book, then submarines are another section, mtbs another, weather & night a 3rd.  They dont go over past rules but are written as additions…..

    Theres a reason why I’ve done a 2 page cheat guide to the turn order, 2 pages  for all the shooting modifiers, and another one for flights  :/  They are in the wardroom, when completed I’ll repost them here for people!

    #184717
    Peter
    Participant

    I have the full rules. They are not explained there either.

    #184726
    Nat
    Participant

    As I said it’s slightly easier to understand as you realise how the books been assembled .. not that it was expanded clearer..

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