Ship Points Rebalance Mod (SPRM) 0.8.5
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Tagged: balance, competitive play, SPRM
- This topic has 1 reply, 1 voice, and was last updated 3 years, 8 months ago by Enioch.
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April 18, 2021 at 2:47 pm #185280EniochParticipant
Greetings,
A splice of homebrew, for those of us who would like to do balanced custom scenarios and competitive play:
I have been working on a massive points rebalance project for VaS, based on mathematical expressions of the ships’ combat capabilities. I’ve used the system to generate a new ship / aircraft point scale for the game, and implemented some additional rules to normalise carriers and surface ships.
You will find the new lists and rules in the attached .pdf. I am looking forward to your feedback, to help me tweak the system. Play on, Admirals (hopefully)!
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One erratum already brought to my attention: (CA) HMS Kent should be 130 pts. I had to choose between 3+ or 2+ armor (32+ in the book, oops! ), I chose 2+ and it turns out it should probably be 3+
Also not mentioned in the relevant part of the pdf: I have given all Type 93s the ‘Wakeless’ trait, assuming this was the original intention of Warlord; if the errata list shows otherwise, I will correct it (but why?).
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April 25, 2021 at 12:17 pm #185313EniochParticipantFollowing feedback from the VaS Discord and Facebook community groups, here is version 0.9.0 of SPRM.
This version involves a massive rebalance of carriers, with a shift towards more cost-effectiveness compared to land-based air and CVs over CVLs.
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