Soviet list – Infantry
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- This topic has 6 replies, 4 voices, and was last updated 4 years, 8 months ago by arcole.
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February 15, 2020 at 2:51 pm #174345arcoleParticipant
Never played with Soviets before, but decided to give it a bash.
Initially I am going infantry, and have come up with the following list (1944).
Senior LT with rifleman
Forward artillery observer with rifleman
Guards Rifle section – 11 men with one LMG and Panzerfaust
Guards Rifle section – 11 men with one LMG and Panzerfaust
Guards Rifle section – 11 men with 9 with SMG, one rifle and one LMG and Panzerfaust
Free section – 12 green rifles with A/T grenades
MMG
Sniper team
ATR team
Tank hunter team – 3 veterans with SMGs and and Panzerfaust
Tank hunter team – 4 veterans with SMGs and and Panzerfaust
Zis-3
That comes to 999 points, with 12 dice.Any comments gratefully received.
If I later on wanted to introduce a tank, what should I drop?
Thanks in advance
A.
February 16, 2020 at 8:08 pm #174353Eric T HolmesParticipantHello A!
To answer your question first, take out your ATR and Zis-3, add in an SU-76I (Enclosed, not Open Topped.) Divide up your Guard Infantry into LMG teams, give them SMGs, anti-tank grenades, and use them like the Anti-Tank teams.
I developed an all infantry Anti-tank Platoon for one of our local events. With no vehicles, I was able to take 50% of my practice games with my friends and 1 out of 3 tournament rounds. There is a lot of “metagaming” during tournaments, stacking the deck and all, but I think I did pretty good knowing that 1) I threw in the towel during my first session since I never played in a tournament before. 2) My second session was against Veteran Commonwealth troops and a very experienced player. And 3) My third session was against an Afrika Corps Veteran/Regular mix and another experienced tournament player, which I took. I accomplished what I set out to do, play 1000pts (actually 997pts with 11 Order Dice) of infantry only. Here’s the list:
All infantry armed with SMG except Free Rifle Squad.
All Regular except for Free Rifle Squad (Inexperienced), Assault Engineers Squad (Veteran), and Anti-Tank Rifle Team (Veteran).Senior Lieutenant +2
Captain +2
Forward Artillery Observer +2
Guards Half-squad (6) 2 LMG, 4 SMG, 1 Panzerfaust, Tank hunters 129pts
Guards Half-squad (6) 2 LMG, 4 SMG, 1 Panzerfaust, Tank hunters 129pts
Assault Engineers squad (9) 1 LMG, 1 Flamethrower 7 SMG, Tank hunters 170pts
Free Rifle squad plus Banner (12) 25pts
Medium Machine Gun team 50pts
Medium Mortar team plus Spotter 60pts
Sniper team 50pts
Anti-tank rifle team 39ptsI was not able to use the Sniper Team effectively, but was able to tie down an enemy squad to go on a “Snipe Hunt.”
My Artillery Barrage and Mortar teams were my most effective weapons. Lucky rolls of “6” are always welcome.
My Anti-Tank Rifle took out one soft skin, but not before it disgorged its squad.
Assault Engineers did not effectively use the flamethrower. Bad dice rolls. But, the free Rifle Squad survived an assault, which was surprising.
When I received the first Order Die after setup, I used my Captain to active three units, which included my Senior LT, Artillery FO, and my mortar team. The Senior LT would active two more units.
If set on requires an advance onto the table, I usually left the officers for last.
I especially like blind set-on, where players are screened from seeing the opponents set-on. It’s a little more realistic and we usually set on at 18 inches, getting into play right at the get go.
YMMV
and as always,
Roll Sixes!
Eric
- This reply was modified 4 years, 10 months ago by Eric T Holmes. Reason: mispelled word
February 16, 2020 at 8:42 pm #174355Eric T HolmesParticipantOne last comment…All my troops are Soviet Women
February 17, 2020 at 7:53 am #174359NatParticipantI feel that if you are taking SMGs in a guard squad dont bother with an LMG as they have different roles..
I like 1 or 2 units of fire support Guard ie 11 men, 2 LMGs and a panzerfaust (for backfield protection).
So after moving the LMG from the SMG guard to a rifle guard I’d then move 2 SMGs from one of the tank hunter squads and drop it down to just 2 strong… be amazed at how anoying a 2 strong TankHunter team is
edit – that gives you 15 points to up the sniper to a vet team.
- This reply was modified 4 years, 10 months ago by Nat.
February 17, 2020 at 9:22 am #174361arcoleParticipantThanks for the response. Time for me to consider options!
April 16, 2020 at 10:40 am #177265HellRaiser 7ParticipantI would take out the Forward Observer. They are very hit and miss and they cost as much as squad. Drop one anti-tank team, make the one Guard squad down to about 8 with SMG, that’s a lot of firepower and now their tough fighters, and get rid of the LMG cause they are you close fighting/assault squad. Then get a T-34/76 tank (Regular) . Good all around medium tank. If you go to a 1250 list down the road then upgrade it to a T34/85. Hope that helps.
April 18, 2020 at 4:43 pm #177289arcoleParticipantThanks for the comments H. Just started painting them now!
Regards
A.
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