Thoughts on using Spanish guerrillas

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  • #188296
    richard zamudio
    Participant

    Since the guerrillas did have some impact on the Peninsular conflict, I thought it might prove of interest as how to field them in Black Powder. A guerrilla band could be an odd number of figures, say 5 to 8. They might be mounted on bases larger than a regular stand. The guerrillas would not have any shooting abilities; they would only stop an enemy regiment for one turn. At the end of the turn, the stand/stands of guerrillas stopping an enemy regiment would be removed from play. It would take two guerrilla stands to stop the enemy regiment. The British/Spanish player only needs to place the guerrillas in front of the enemy regiment. There would be no cost for using the guerrillas, however, the British/Spanish would only get guerrilla bands based on a 2D6 dice role. Any thoughts as to these ideas? This would obviously fall within the realm of house rules. My ideas are based on using 15mm figures.

    #188297
    Charge The Guns
    Participant

    An interesting question, Richard.  Guerrillas would be a nice way to add some additional colour to a Peninsula battlefield.  I would seem them as small units of skirmishers, taking the odd pot shot from cover; more of an annoyance than a big threat, but perhaps enough for the French to have to send some Voltiguers to get rid of them.  I can’t see the guerrillas throwing themselves in front of French columns on the open battlefield.  I’d be more inclined to use them in smaller / skirmish type games based around a scenario.

    #188298
    Nat
    Participant

    I’d be tempted to do the following, a Spanish or British Penisular army  may choose one of the following options:

    0-1 Partisan band (brigade)
    Brigade comander at SR 6 (all units MUST take unreliable at -3 points per unit) 0 points  OR SR7 (0 points)
    1+ Guerilla units – each with  option to change size to tiny, or normal or large at -13 /+8/+16
    All units gain the Rule – Fire & Fade for free:  This Brigade will brake if more than half units are broken (over riding the Maurader rule that all units need to be)  &  all units must end their movement further away than they start if there are more enemy than friendly units in 12″ at the start of the turn.

    OR
    A spanish Vanguard brigade (mid or late) may replace the unit of Milita with a small guerilla unit @ +4 with the option to make the guerilla’s a normal size unit at +8 points.

    OR
    0-1 per 500 points, a brigade with at least one unit with the skirmish rule may add a tiny unit of guerillas @18 points, this may be upgraded to small (+13), normal (+21) or Large (+29)

    • This reply was modified 2 years, 1 month ago by Nat.
    #188300
    richard zamudio
    Participant

    All of the responses were very useful, however I was thinking along the lines of making the guerrillas a very abstract force, not to be burdened with stats and such. The irregular forces are seen as more of nuisance than anything else. Since I am currently using 15mm figures with fairly large forces, the guerrillas would probably not even be on the battlefield! But I do want to use them as a “problem” for the opposition forces. How to do that accurately  is my current dilemma!

    #188301
    Nat
    Participant

    so lets see….each unit of Guerrillas can be used in one of the following ways per turn.

    I) One French order to reserves suffers a -1 to SR.  If they fail then resolve a unit of Guerillas firing at them,  If the fail was by 1 then they take an extra casulty marker in addition to the shooting attack, if they fail by box cards (12) then the French unit suffers a +1 to it moral save (ie a 4+ becomes 5+) in addition to taking the shooting attack.  If the order was a brigade then only one unit take the casulty / shooting attack unless the failure was a natural 12 in which case all units in the brigade take an attack (& no unit takes an automatic casulity).  If the order was passed on a double one then the unit of guerrillas is removed from the game instead.

    II) One Allied unit in reserves receives a +1 to SR

    III) you may deploy a unit of Guerrillas from your opponents board edge.  This unit is a brigade of its own, is SR 6 and doesnt count towards the allied armies break point.

    • This reply was modified 2 years, 1 month ago by Nat.
    • This reply was modified 2 years, 1 month ago by Nat.
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