v3 Known Changes
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- This topic has 38 replies, 7 voices, and was last updated 3 months, 2 weeks ago by SteveT.
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July 14, 2024 at 9:40 pm #190285NatParticipant
Thought I make a list here of known changes and where the information is coming from! Please add when you notice something and I’ll update the list.
Campaign books wont be replaced, but will only be useful for history and the scenarios – New Edition Announcement Article April
Most units, equipment options from the campaign books will be added in to the core rules or Armies of… books – New Edition Announcement Article April
Armies of…. books to be released quarterly with new models – German book announcement
German army book due release January – German book announcement
American army book due release April – Amazon prime preorder
Points are changing -New Edition Announcement Article AprilThe default pltn has become 6, more routed in historical actuality – Article JulyDefault points will be 1250 – Jugganaughts podcastCover saves are in – Infiltration ruleGreen rule has changed and been made clearer (only on a 6 now)- screen shot from rulebook web itemEngineers now have a rule that’s combined stuff from a couple of campaign books – screen shot from rulebook web itemThere’s a new rule called infiltrators which does stuff – screen shot from the rulebook web itemMMGs and HMGs now have a base of 6 shots – cards seen in the pre-order 2 player set.
ALL MGs on Vehicles half shots unless flack shooting aircraft – MG Article
Pistols have lost assault – MG Article
Small team and exceptional damage rules removed – MG Article- This topic was modified 5 months, 1 week ago by Nat.
July 14, 2024 at 10:03 pm #190286AidanParticipantThanks Nat! This is very helpful. The cover saves rule sounds interesting.
July 17, 2024 at 3:19 pm #190299NatParticipantadded new info
small team & exception damage removed from game
vehicles half MG shots
pistols lose assaultJuly 17, 2024 at 3:32 pm #190300AidanParticipantWas just about to post that but you beat me to it. 🙂
July 17, 2024 at 4:34 pm #190305SteveTParticipantThe removal of the exceptional damage rules seems odd. We are going to end up with all the special weapons being the last to die. Perhaps they have reworked the concept as something else. Hope so. And removing assault from Pistols makes them kind of pointless. But I suppose they wanted to address massive units of pistol wielders.
July 18, 2024 at 8:02 am #190307NatParticipantWhen one of the vocal questions has been why cant loaders pickup the squad weapon, I can see why it was removed…. and WL have said on FB that they are gone not reworked & re-named!
Pistols losing assault, well tough fighter was 1 point, pistols were 1 point to gain tough fighter & a 6″ ranged shot… so again I can see why remove it.
July 24, 2024 at 12:19 pm #190329NatParticipantNo long range
Basic to hit is now 4+
Source jugganoughts podcast guys… removed the wrong bit… bad wording and reading comprehension failure :p
cant edit the OP any more sorry guys 🙁
- This reply was modified 4 months, 4 weeks ago by Nat.
July 24, 2024 at 2:40 pm #190330Stuart HarrisonParticipantRoll to damage is still there between the roll to hit and the cover save.
July 24, 2024 at 2:57 pm #190331SteveTParticipantWondering if there are multiple pin counters allowed now? I know it says -1 to hit if pinned (a digital on/off state). But they still could keep units with multiple pins, just means harder to clear the pins.
mm
July 25, 2024 at 8:22 am #190334NatParticipantyeah it sounds like multiple pins are still around for orders and such, but the shooting is just do you have pins.
July 25, 2024 at 3:35 pm #190340AidanParticipantSo an officer with a pistol taking potshots at a squad, has the same effect on the squad’s accuracy as a heavy howitzer hit. Hmm…
July 26, 2024 at 8:01 am #190341NatParticipantaccuracy – yes..
ability to act – no
chance to run away – no
potential casulties – again no….BUT as we dont have a time frame for a turn / order activation i’m ok with that because we have no idea how many shots a RoF 1 actually is! BA is a game with a historical skin, not a simulation with a gaming skin as it were…
July 26, 2024 at 4:25 pm #190342AidanParticipantYeah of course ha.
July 29, 2024 at 7:16 pm #190361L.T. RussellParticipantI was looking at the new “simplified” Hit Modifiers Table. There’s a -1 for inexperienced troops. I’d like to know why veterans don’t get a +1. I could see veteran troops being more likely to hit a target, as well as having better morale and being tougher to kill….
July 30, 2024 at 3:40 am #190362SteveTParticipantYes, it does seem odd. I think skill is often overlooked those on who focus on hardware. It is why this (and many other WW2 games) will never recapture the results that we know happened such as 1 Tiger taking out X Russians.
They might argue, poorly, that their increased longevity means they are around to fire more and score more kills, but ..meh.
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