V3 NEW platoon composition! Edit: and discussion apparently

Home Forums Historical Bolt Action V3 NEW platoon composition! Edit: and discussion apparently

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  • #190276
    Aidan
    Participant

    ” Yeah, Steve, a lone tank is an oddity. We’ve just been allowed to do it for so long and now we’re all getting our lollipops taken away like naughty children.” Well I guess that’s one way to put it lol. Although a historical oddity, having one tank was nice, especially if you were building your list around an expensive one.

    Yeah I never thought of it that way, essentially flamethrowers are locked behind a “paywall” now. No criticism intended in point 4, I was just proposing a point of discussion. I guess maybe they moved the flamer team to engineer platoons, because if a flamethrower was available in a rifle platoons then nobody would take engineers? Or maybe to stop the flamethrower spam at tournements?  Or maybe just historical reasons, typically flamethrowers were only part of engineer platoons. (barring US Marines) I see how it could be problematic for v2 players, now their flamethrower team is difficult to include. Alas, another one of the “history vs. fun” conundrums, running a single flame team is fun but mostly inaccurate.

    Yeah I can’t wait to see how the new theater selectors shape up. But poor Gregg at easyarmy, now he’s got to start from scratch…

    Good point, I would assume they are part of the engineer platoons? Maybe with some special rules added.

    -Aidan

    #190277
    Nat
    Participant

    Also the other things to consider

    1) default game size (example lists & play test point) as confirmed by marcion the juggernauts podcast this week) is 1250

    2) (as said by the author in April in the release article) there’s wide scale re-pointing and rule changes

     

    Marcus also said don’t use v2 rules and points to see what a v3 list will look like!

    • This reply was modified 4 months, 1 week ago by Nat.
    #190278
    Aidan
    Participant

    Nat,

    I am wondering if the new points change will mean units will generally go up in price, down in price, or mixed. (some get more expensive and some get cheaper) My gut tells me that it will be mixed. People complained about heavy tanks being overcosted, and now they let you bring a minimum of 2 tanks+ a rifle platoon at 1250 points if you want…. Another question on my mind about the new points cost is if games will be physically bigger at 1250 points.

    And of course, all of our thoughts and assumptions are based off the old v2 points system, which Bolt Action as we know it could be an entirely different game in v3.

    -Aidan

    Edit: Removed the part where I used the v2 points to make a theoretical v3 platoon. Because I misread Nat’s typo.

    • This reply was modified 4 months, 1 week ago by Aidan.
    • This reply was modified 4 months, 1 week ago by Aidan.
    #190284
    Nat
    Participant

    Sorry it was don’t use the v2 points

    #190287
    Aidan
    Participant

    Oh ok I was a bit confused, thanks!

    Then I went out and did the exact opposite of what you said lol.

    #190290
    Nat
    Participant

    my typo, now changed, I did say do use v2 first off… oops!

    #190294
    Aidan
    Participant

    Haha yeah… It’s all good.

    #190302
    Aidan
    Participant

    MMGs and HMGS are now getting 6 shots, and can’t get removed by a single sniper shot. Additionally all vehicles get half MG shots. (Death to the dakka Stuart!) This looks optimistic, but does this mean that the BA-64 gets 2 shots now? (a single LMG)

    #190303
    Nat
    Participant

    Unless there’s a rule about primary weapons or sole turret weapons – yes… so unless the armies of … book and/or the rulebook get-you-by list changes stuff  the Ahistorical upgrade to removing the ‘open toped’ rule and adding a HMG (neither happened) will become the standard version … & the historical viarient of replacing the LMG with an AT Rifle is no where to be seen!

    #190306
    Aidan
    Participant

    Well that’s sad. Good thing I don’t play Soviets…

    I’m wondering how snipers will change in v3. With the small team rule removed, and no longer causing automatic exceptional damage, they sound pretty pathetic unless they get buffed in some way.

    I know of some house where snipers literally start hidden. Like there’s several tokens placed on the board where the sniper may be, and if you get within a certain distance you flip one over to see if it’s the actual position. Of course, your opponent may figure it out by noticing his troops getting sniped within 36″ of a certain token… Just wondering if the new snipers might function like that.

    #190308
    Nat
    Participant

    Or japanese with the type 91/93 armoured railroad car
    …. looks at the two Nations I play…. <dolt>

    re snipers… hmm in a vacuum if nothing else changes then they’ll be lacklaster.. BUT I think more stuff is changing.

    #190311
    Aidan
    Participant

    Hahaha. meanwhile, America who slaps .50 Cal HMGs on everything….

    Yeah I’m almost certain that they’ll change snipers in some way. because with small team rule and exceptional damage removed, they are basically a super expensive rifleman that’s slightly more accurate. Just how they will go about changing things is the question…

    #190314
    SteveT
    Participant

    And NCOs have nothing to fear from snipers…unless there is some other ruling that lets snipers pick casualties.

    #190315
    Aidan
    Participant

    Yeah maybe snipers can still pick casualties, but not remove the entire team in one shot. Which kind of sounds counter-intuitive. Maybe if the gunner gets sniped the loader can pass an order test to take over the gun or something? But they would have mentioned that in the briefing.

    #190316
    Nat
    Participant

    hmm historic use of marksmen- picking off officers and important people…

    probably just better range, to hit, an extra pin & +1 PEN against infantry

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