Wild Charge and new melee rules
Home › Forums › Historical › SPQR › Wild Charge and new melee rules
- This topic has 1 reply, 2 voices, and was last updated 4 years, 3 months ago by John.
-
AuthorPosts
-
July 12, 2020 at 1:57 pm #179874JmBParticipant
Hello ! I really like collect and paint SPQR, and i’m planning to play some day. However, i don’t understand clearly how Wild charge with the new melee rules. For example, if my 12 Gauls warriors are charging, but just 5 are contacting the enemy unit, how many extra melee dice will they get, 5 ou 12 ? If it’s 12 how to allocate this dice on the 5 models in contact ? Especially if there is a hero in the front rank of the enemy unit ? Thank you for your help !
July 21, 2020 at 8:32 pm #180029JohnParticipantHi JmB… don’t worry I don’t think anyone quite understands it.
What I and my freind’s have agreed is we only count bonuses for models in base contact, so 5 charging skyclad would get their base 2 melee dice and +1 melee dice for each model in contact. So 5 in contact would be 15 melee dice.
We also agreed that you only get parry if in base contact, which balances you rolling less dice to hit
seems to work and makes contact slightly more protracted, less one round wonders
-
AuthorPosts
- You must be logged in to reply to this topic.