The Ghar Outcasts are multiplying. Enhance your Ghar Empire forces with these alternative sculpts for your Gates of Antares force.
Ghar Outcasts are the most pitiful dregs of Ghar society. They are the lowest of the low; retaining no status and pressed into the most menial and most dangerous tasks.
The Outcasts are armed with crude Lugger Guns, and are not very adept with them! They are ill-equipped in the context of Antares. As it is futile to hope for much in the way of prowess from a singular Outcast, there is little point in arming them with expensive trickery! They really come into their own as a meat shield sent to scout (and likely become victims of) enemy positions.
You can learn more about the role Ghar Outcasts play in the context of Ghar society here.
In the Game
Ghar Outcasts are not particularly effective. No Ghar would choose to fight without battlesuit, yet these are pressed to do so. Their senses are poor and their bodies weak. They are also normally unable to benefit from command, hero, or follow special rules from non-outcast units (with the exception of a Ghar High Commander). However, they are numerous.
Outcasts (Infantry) | Ag | Acc | Str | Res | Init | Co |
Outcast Leader with Lugger Gun | 6 | 5 | 3 | 4 | 7 | 7 |
5-11 x Empire or Rebel Outcasts with Lugger Gun | 6 | 5 | 3 | 4 | 6 | 6 |
The Lugger gun they carry isn’t hugely effective, but benefits from being wielded by massed ranks of Outcasts.
Range | |||||
---|---|---|---|---|---|
Type of Weapon | Effective | Long | Extreme | Strike Value | Special |
Lugger Gun | 20 | 30 | None | 0 | RF2, Limited Ammo |
Ghar Outcasts
This blister pack gives you six new Ghar Outcast sculpts including an Outcast Leader, all armed with Lugger Guns.
Contains six metal figures, supplied unassembled & unpainted
Ghar Outcast Disruptor Cannon
For some extra firepower, Ghar outcasts use a powered walker equipped with a core disruptor cannon. It requires an Outcast crew to operate, much to their dismay! It is an extremely crude weapon – but this suits the Ghar mentality perfectly!
Outcast Disruptor Cannon Team (Weapon Team) | Ag | Acc | Str | Res | Init | Co |
2-4 x Crew | 6 | 5 | 3 | 4 | 6 | 6 |
Ghar disruptor weapons are all bomb‐like shells propelled by steam‐plasma combustion using plasma generated by a reactor. This is an ancient and highly volatile technology long surpassed by Antarean civilisations
Range | |||||
---|---|---|---|---|---|
Type of Weapon | Effective | Long | Extreme | Strike Value | Special |
Disruptor Cannon | 20 | 30 | None | 1 | Disruptor, Blast D3 |
Contains four metal figures and one metal platform walker, supplied unassembled & unpainted
Get Started with the Ghar Empire
The Ghar – Created in ages past as soldiers in an ancient war, the details of which are long forgotten even by the Ghar themselves. Their distant ancestors were undoubtedly human but they have mutated into twisted, spiteful and pitiless creatures driven by an unquenchable hatred of all humankind.
Ghar were created to fight in their formidable battle armour, enclosed within its metal shell and connected to its mechanical systems by neural plugs in their spines. The Ghar creature itself is small and feeble, compensating for this by being quick and nimble – partly a result of its diminutive size.
Build this army into a 750 point Skirmish Force by adding in your Army Options (page 159 Beyond the Gates Of Antares) and upgrading with squad options from the Ghar Army List (Page 168-171)