![Getting the most from Konflikt ’47 Starter Armies](https://www.warlordgames.com/wp-content/uploads/2020/06/Konflikt-Starter-Header.jpg)
We regularly get questions on how best to build the contents of the various national starter boxes for Konflikt ’47. Whilst there is plenty of room for debate on the ‘best’ way of building a force from these models, it seems to us that it would be useful to present some suggested starting forces to allow new players to get started with a workable core force to develop how they see fit. Whilst some of the starter boxes can be built to a 1000 or more points, a couple struggle to get that high, therefore we have chosen to build 850 point forces which are more than enough to play a good game and can be expanded easily. With some of the starter sets, simply upgrading troops and vehicles from regular to veteran will quickly take the points to 900, 950 or even more.
German Starter Box
This starter box provides a small but very well-equipped force. Having less Order Dice than your opponent is a possibility, but each element of the force can hold its own. The Spinne can threaten light and even medium vehicles or heavy infantry, whilst the Panzer-IV X will terrorise enemy armour. Although this set lacks large amounts of infantry, the quality and equipment of the basic squads is considerable. Finally, the Totenkorps provide a small distraction and nuisance to the enemy, but they’ll be even more effective when the squad size is expanded.
Unit Name: | Upgrades/Composition: | Total Cost: |
Regular Second Lieutenant | with SMG and 1 regular assistant with assault rifle | 60 pts |
1 Regular Wehrmacht Infantry squad |
|
151 pts |
1 Regular Wehrmacht Infantry squad |
|
153 pts |
Inexperienced Totenkorps | 8 Infantry | 56 pts |
1 Veteran Sniper | Scoped Rifle and Spotter | 65 pts |
1 Regular Spinne | N/A | 125 pts |
1 Regular Panzer IV X | Schurzen | 240pts |
British Starter Box
This starter box provides a small force but with plenty of firepower thanks to the Automated Infantry and their medium machine guns. The list generates a reasonable amount of order dice and that can fire a lot of rounds at the enemy (especially with the Rapid Fire national rule). The Cromwell-T can handle enemy armour or infantry due to its versatile tesla cannon. The Guardian light walker can pressurise infantry and even give armour some concerns if it can close to close assault.
Unit Name: | Upgrades/Composition: | Total Cost: |
Regular First Lieutenant | SMG | 75 pts |
1 Regular Infantry Section |
|
103 pts |
1 Regular Infantry Section |
|
103 pts |
1 Regular Artillery Forward Observer | N/A | 0 pts |
1 Automated Infantry Section | 3 Automatons with MMG | 90 pts |
1 Automated Infantry Section |
|
80 pts |
1 Veteran Sniper | Scoped Rifle and 1 Spotter | 65pts |
1 Veteran Guardian | N/A | 120pts |
1 Regular Cromwell-T | N/A | 210pts |
Soviet Starter Box
This starter box comes with a mass of infantry, but you’ll need them thanks to the free inexperienced squad Soviets get. The large amount of infantry provides considerable firepower, and the T-34 ZP can supress enemy infantry and armour to gain the initiative. Anti-tank weaponry is limited to the Cossack’s main armament and the heavy infantry’s AT rifles, but a couple of AT rifle teams can also deter enemy armour.
Unit Name: | Upgrades/Composition: | Total Cost: |
Regular Second Lieutenant | with SMG & 1 regular assistant with SMG | 60 pts |
1 Regular Infantry section |
|
123 pts |
1 Regular Infantry section |
|
112 pts |
1 Inexperienced Infantry section |
|
0 pts |
1 Veteran Heavy Infantry Section |
|
180 pts |
1 Regular Anti-Tank Rifle | Infantryman with Loader | 30 pts |
1 Regular Anti-Tank Rifle | Infantryman with Loader | 30 pts |
1 Regular Cossack Light Walker | with Autocannon | 100pts |
1 Regular T-34/ZP | N/A | 215 pts |
US Starter Box
The US starter box provides a compact veteran-heavy force which is a little light on manpower but carries fair firepower and the ability to tackle any opponent. The two infantry sections are a little small but with the BAR automatic rifles and the US national rules, can put down fire and keep moving. The heavy infantry have reasonable firepower once they close to assault rifle range and the Sherman-T can handle armour and infantry with ease. The Coyote light walker can tackle enemy infantry and even armour when it gets to close assault range.
Unit Name: | Upgrades/Composition: | Total Cost: |
1 Veteran Second Lieutenant | with SMG & 1 assistant with SMG | 78 pts |
1 Regular Infantry Section |
|
93 pts |
1 Veteran Infantry Section |
|
137 pts |
1 Veteran Heavy Infantry Section |
|
105 pts |
1 Veteran Sniper | Scoped Rifle and Spotter | 65 pts |
1 Veteran Coyote Light Walker | N/A | 110 pts |
1 Veteran Sherman-T | N/A | 260pts |
Japanese Starter Box
The Japanese starter box provides a versatile and agile force with the fearsome scorpion light walker a threat to infantry and armour, a reliable if basic medium tank and two good sized infantry squads. The fast battleframe infantry can work on the flanks with the scorpion and a sniper can target enemy officers, NCOs or weapon teams. This is the only starter set with a mortar, all be it a light one, but tis poses a threat to static targets like snipers and can also be used to deliver smoke to support the force.
Unit Name: | Upgrades/Composition: | Total Cost: |
1 Regular Second Lieutenant | with SMG & 1 assistant with SMG | 78 pts |
1 Regular Infantry Section |
|
123 pts |
1 Regular Infantry Section |
|
178 pts |
1 Veteran Battle Exoskeleton Section |
|
132 pts |
1 Veteran Sniper | Scoped Rifle and Spotter | 65 pts |
1 Regular Sasori Light Walker | Compression Cannon | 125 pts |
1 Regular Type-97 Chi-Ha Medium Tank | Compression Cannon | 165pts |
Written by Chris Hale