The release of the Judge Dredd Miniatures game also heralds the arrival of various judges, crazies and villains set on chaos and destruction…
Judge Dredd
For millions of Mega-City One’s citizens, there can be no greater symbol of the law than Judge Joe Dredd, not even the Statue of Judgement itself. The mere mention of his name is enough to give even the most hardened criminals pause.
Dredd has been appointed a temporary member of the Council of Five on several occasions. However, he is only truly content when patrolling the streets dispensing the law directly and his well-known dislike of bureaucracy keeps him well away from the Hall of Justice.
If it is true that a man can be measured by the quality of his enemies then Dredd will take some beating. Over the years, he has clashed with mad Chief Judges, transdimensional denizens of Deadworld, super-agents of the Sov Bloc, necromancers and powerful mutant pre-cogs. Yet it’s probably safe to say that from Dredd’s perspective bringing one of these individuals to justice is no more important than the prosecution of a citizen for littering or a Juve for spraying graffiti on a wall. Everyone is equal in the eyes of the law!
Box contains:
• 2 Warlord resin Judge Dredd miniatures
• 1 Warlord resin Lawmaster bike
• 2 Character cards
• 1 Armoury card: Electronic Override
• 1 Big Meg card: Drop it!
Street Judges
To the average Mega-City One inhabitant, the most obvious symbol of the power and authority of the Justice Department is the Street Judge. These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of the ‘Big Meg’, where they act as judge, jury and executioner.
Crimes ranging from littering to first-degree murder fall within their remit and the punishments of a perpetrator can vary from a stern word of admonition, a crack on the head with a daystick, to imprisonment in an isolation cube or, in the most serious cases, a Lawgiver execution round.
Becoming a Judge is a lifelong undertaking and many individuals falter on the arduous path. Some end up on the streets disenchanted and bitter at what might have been whilst for many Street Judges Resyk will be their final destination.
Box contains:
• 5 Warlord resin Judge miniatures
• Plastic bases
• 2 Unit cards
• 1 Armoury card: Anti-Grav Chutes
• 1 Big Meg card: Riot Foam
Block Gang
With unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader.
Many gangs will simply protect their own territory and try to take control of the local ‘black economy’ of illegal drugs and other banned substances such as tobacco, sugar, Umpty Candy and 20th-century comic books.
Other gangs identify with causes or crazes, including the many anti-robot and anti-mutant outfits such as the ‘Neon Knights’ and ‘Purity First’ or anti-Judge and pro-democracy terrorism like the ‘Total War’ group. Others go on to specialise in organised crime such as body-sharking, organ-legging, alien- and perp-running.
Box contains:
• 8 Warlord resin Block Gang miniatures
• Plastic bases
• 2 unit cards
• 1 Armoury card: Repair Kit
• 1 Big Meg card: Smokatorium
Block Gang Reinforcements
The ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others.
Starting as early as the tender age of six years old, the majority of juves carry melee weapons although some may have low-grade firearms.
Low-level gang members, punks are the foot soldiers of the organisation, acting as extra muscle when necessary.
Gang lieutenants coordinate the day-to-day activities of the gang and are usually permitted to organise heists and run their own rackets as long as they bring in the creds and continue to show respect and fealty to the boss.
Box contains:
• 3 Warlord resin Block Gang miniatures
• Plastic bases
• 2 Unit Cards
• 1 Armoury card: Concussion Grenade
• 1 Big Meg card: Hit the dirt, spuggers!
Fatties
In the 2080s speed and volume eating, ‘scoffing’, became a competitive sport and extreme obesity became the desired body image for many Mega-City citizens.
In retaliation to the perceived injustice of the food restrictions following the Apocalypse War, militant elements of the obese founded the ‘League of Fatties’ believing they had an inalienable right to food, which they would take by any means necessary.
Whilst an individual Fattie might seem a less than threatening figure, the first food raids saw massed wedges of obese activists trundling forward supported by their BeliWheels®. With their layers of flab providing a natural armour against anything but the most lethal weapons, little could stop them once momentum was gained.
Large numbers of ‘Skinnies’ and ‘Bones’ were crushed in the stampedes and from belly flops but, after the death of several Judges trying to protect a food storage facility, a crackdown was swift. Most Fatties were confined to special Fat Blocks, kept on strict diets for the maintenance of public order and their own protection until their weight fell below the 300-kilogram mark.
Box contains:
• 3 Warlord resin Fattie miniatures
• Plastic bases
• 1 Unit card
• 1 Armoury card: Med-Pack
• 1 Big Meg card: Umpty Candy
Arch Villains of MC1
Mega-City One has been the target of violent coups, crime wars, otherworldly onslaughts and foreign invasions – each being the brainchild of a villain wanting to see the city, Justice Department and/or Dredd himself perish…
Sov agent Orlok the Assassin nearly brought the city to its knees with the Block Mania drug – a deadly precursor to the invasion from East-Meg forces.
Judge Death, a Dark Judge from Deadworld, where life itself is considered a crime and the sentence is death.
The sole surviving member of the infamous Angel Gang, Mean Machine Angel is a psychopath with a dial on his forehead regulating his anger levels!
Judge Grice was a disgraced Judge who broke out of the high-security prison on the Saturn moon of Titan. He became de facto Chief Judge during his bloody coup.
Crime Lord Nero Narcos unleashed what is sometimes referred to as the Second Robot War, tearing the Justice Department apart with his army of lethal drones, and booby-trapping the Judges’ Mark II Lawgivers.
Box contains:
• 5 Warlord resin arch-villain miniatures
• Plastic bases
• 5 Character cards
• 1 Armoury card: Stealth Suit
• 1 Big Meg card: Rotten Judge
Denizens of MC1
A hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous.
Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome – a condition known as going ‘Futsie’ – setting out on a frenzy of violence.
The thinly stretched Justice Department cannot be everywhere. Vigilantes such as ex-Judge Karl Raider are not uncommon, targeting criminal elements and becoming targets themselves for the Judges.
Oola and Homer Blint are, on the face of things, a perfectly well-adjusted couple. However, Oola is one of Mega-City One’s most prolific serial killers, known as the ‘Angel of Mercy’ whilst her husband and accomplice, Homer, is a prominent bat glider.
Mortal enemies of Mega-City One following the destruction of East-Meg One in the Apocalypse War, Sov agents persistently try to destroy the Big Meg. Be they sleeper agents or genetik construkts they are an invisible yet very deadly threat…
Box contains:
• 5 Warlord resin miniatures
• Plastic bases
• 5 Character cards
• 1 Armoury card: Man Trap
• 1 Big Meg card: Futsie
Judge Dredd Counters
These additional game counters for the Judge Dredd Miniatures Game ensure that you’ll be able to accurately track all your skirmishes throughout the megalopolis.
2000 AD Dice Bag and Dice Pack
This fantastic dice bag is ideal for drawing your action chips from during a game of Judge Dredd or Strontium Dog. It’s also fantastic for storing both your dice and action chips in between games!
Get Started With Judge Dredd
By far the easiest way to get started skirmishing in Mega-City One is the I Am the Law Starter box. As well as a softback copy of the rules, you’ll receive 10 miniatures (in our new Warlord Resin); 8 block gang members and 2 street judges. You’ll also find a double-sided full-colour playmat and all the die and tokens you need to get playing.