The core of Fartok’s rebel army is the Black Guard comprising the most experienced and loyal of his fighters. This is mostly made up of veterans of Fartok’s Battlegroup Nine, although as the rebellion has gathered pace the Black Guard has grown with the addition of many other seasoned warriors freed by the rebel army. The rebel army is itself growing so large that Fartok has divided his forces into several smaller commands, each under the eye of a trusted rebel leader.
Ghar Outcast Rebel 500 point Scout Force
Representing the forces of the rebel Ghar leader Fartok this army is built around a core of freed slaves – outcasts – but their role is quite different from that of outcasts in the Ghar Empire’s own armies.
These ‘free’ outcast rebels are troops with a genuine fighting role. They are relatively well equipped, often making use of weaponry captured from other human forces. Many are battle-hardened troops, competently led, and determined.
Ghar Empire armies are armed by the armaments factories of their home world Gharon, but the rebels must rely on what they can capture, repair or fabricate using the modest resources available to them. This has resulted in a force with a wide variety of troops and equipment, at least compared to the relatively homogenous armies of the Ghar Empire. Most significantly, it means that a rebel army is fundamentally an army of ordinary outcast infantry supported by a lesser number of machines including refurbished battle armour and captured crawler vehicles, awesome conversion foder for those who can’t resist tinkering with your models!
Ghar Outcast Rebel 500 point Scout Force list
Ghar Outcast Rebels Command squad | 81 points |
Commander: mag gun, maglash, plasma grenade, rebels x2 mag guns, plasma grenades. | |
Outcast Rebel Black Guard – squad 1 | 78 points |
Leader: plasma carbine, rebels x6 mag guns(4), micro-x launcher, plasma lance. | |
Outcast Rebel Black Guard – squad 2 | 78 points |
Leader: plasma carbine, rebels x6 mag guns(4), micro-x launcher, plasma lance. | |
Outcast Rebel Black Guard – squad 3 | 73 points |
Leader: mag gun, rebels x5 mag guns, plasma grenades. | |
Disruptor Cannon – Team 1 | 26 points |
Disruptor Cannon – Team 2 | 26 points |
Ghar Attack Scutters | 118 points |
Leader: scourer cannon, plasma amplifier, Scutters x2 scourer cannons, plasma amplifiers. | |
Tectorist Scouts | 20 points |
500 point Deal Contains:
- x1 Ghar Outcast Rebels Command team – blister
- x2 Fartok’s Black Guard – box
- x1 Ghar Attack Scutters squad – box
- x2 Disruptor Cannon Teams – loose
- x1 Ghar Tectorist Scouts unit – blister
Fartock – Outcast Rebel Commander
Upgrade the 500 point scout force to a 750 point skirmish force by adding the superb Fartock model. Use him as a commander in battle armour, choose leader 3 option, add 2 battle suits, equip them all with plasma claws and get fighting!