Listen up you Sneckers! There’s a storm brewing at Warlord Games, and we need you to get creating simps to throw into the meat grinder!
Every job can bring new characters into contact with your band of fighters, whether they are friends, hired help, innocent bystanders, rivals or sworn enemies. New characters are simple to create and players are encouraged to populate their game worlds with muties, aliens and gunslingers to fit their tastes.
It’s time to start training up your custom goons before making the trip to the Big Meg later on this year!
To create a new character, follow these steps:
1. Select a basic profile.
2. Modify profile.
3. Select skills and mutations.
4. Equip.
5. Total up Notoriety.
1. Select Basic Profile
Choose a starting profile statline for either a minor or main character:
Major Character
Move | Shoot | Fight | Evade | Resist | Cool |
6″ | 3 | 3 | 0 | 3 | 4 |
Notoriety Value: 7
Minor Character
Move | Shoot | Fight | Evade | Resist | Cool |
6″ | 2 | 2 | 0 | 2 | 2 |
Notoriety Value: 2
2. Modify Profile
You can add up to one point to two different stats of your choosing at cost of +1 Notoriety each. You can further opt to reduce one stat by one point in order to boost a different stat by one point at no additional Notoriety cost.
Evade can be increased from its starting value of 0.
A minor character cannot be modified to become Cool 4.
3. Select Skills & Mutations
Main characters can be given up to three skills or mutations at an additional cost of +1 Notoriety each. Minor characters won’t usually have skills, but some exceptions can be made for unusual characters such as the Gronk.
Typical skills include:
- Gunfighter (see page 21).
- Brawler (see page 23).
- Born to Ride (see page 24).
- Equipped (keep one additional Armoury card if leader).
- Schemer (dealt one additional Chicanery card if leader).
- Expert Tracker (always protagonist if leader).
See the Strontium Dog core book for more skills!
Mutations
We asked around the office to find people’s favourite mutations from the Strontium Dog core book.
Rich C: I like the No Head! mutation – it’s suitably strange for 2000AD and has some pretty remarkable ingame benefits, making my mutie harder to kill! My chainsaw-brandishing melee specialist has No Head! To make him tougher, meaning he doesn’t have to worry about the penalty to shoot things.
Tom M: My favourite is Multiple Arms! There’s something pretty spectacular about blasting away with four hands worth of guns. Shooty characters with this mutation can lay down a withering hail of fire that would make even Johnny Alpha flinch – perfect for making the wasteland your own!
4. Equip
Characters come equipped with a basic hand blaster or close combat weapon for free. Consult the Armoury section for the Notoriety costs for adding different weapons and variant rules on how to modify weaponry.
If a character is equipped with a mount as standard, the additional costs are:
- Mork or riding beast: +2 Notoriety.
- Bike: +3 Notoriety.
- Hovbike: +4 Notoriety.
Overall a good rule of thumb is to restrict characters to spending no more than an additional +2 Notoriety on weapons for a minor character and +7 Notoriety for a main character (although exceptions can be made for the odd henchman with a heavy weapon here and there).
5. Total Notoriety
Total up all the Notoriety spent on modifying the character. This is the cost to include the character in your gang, while Notoriety x 10,000 creds is the cost to hire him or her with Collateral for a single game.
Join the snecking Fight!
We’d love to see all your new creations – make sure you send pictures to our 2000 AD Miniatures Games – Warlord Games Facebook group!
If you’ve been inspired, grab the build-a-mutie set – they’re perfect for games of Strontium Dog and adventures in the Cursed Earth when Judge Dredd launches.